Jump Me

Jump Me

Up for new chessboard logical moves and strategy logic board puzzle?
Well, you love the mind-boggling logical challenges of Jump Me – the ultimate Knights Tour checkerboard variation!

We made sure to create a chessboard game & logic board puzzle that is both fun, challenging and brain teasing, so you can entertain and train your brain at the same time.

Play with the Knight & his mighty horse and plan your chess board moves, make good strategy logic decisions and pass through all levels.

How to Play Jump Me?

you move with the mouse

Gameplay at a Glance

⭐WHY YOU’LL LOVE JUMP ME⭐
✅ simple logic board puzzle with checkerboard Knight’s Tour game play
✅ chessboard game with exquisite graphics and artwork
✅ Wide array of levels (new levels are added frequently) with various chess board moves and logical moves challenges
✅ collect diamonds and coins to buy boosters
✅ 4 boosters and helpers for the toughest levels
✅ 5 lives & ability to shop more
✅ free logic chess board game

What is the name of the game’s creator?

The game development team that created this is katanigames.

What library or technology is used for rendering in this game?

The game was developed using the WebGL game development framework.

Can this game be played on a mobile browser?

Jump Me supports mobile play.

What genre does this game fit into?

The primary classification of this game is Boardgames.

What age categories is this game designed for?

The age groups most likely to enjoy this game are Kids, Teens, Young Adults, Adults, Seniors.

What descriptive terms are linked to this game?

The relevant keywords for this game are: chess, knight.

For which gender is Jump Me primarily created?

The game is most suitable for Male & Female players.

Are there any instances of blood in the game's design?

Yes, Jump Me shows instances of blood.

Does the game contain violent or cruel content?

Yes, Jump Me features disturbing or cruel content.

Can children play this game without concern?

No, Jump Me is not suitable for a kid’s age.
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